KS4: GCSE Computer Science (EBacc)
Intent
Computing plays a key part in the education of all children. Society demands a required use of technology, and therefore it is imperative it is taught well within Leigh Academy Wilmington.
Students at Wilmington have the opportunity to apply and develop their technological understanding and skills to empower them to interact with technology and any issues outside of education. A rich computing curriculum equips students to use computational thinking and creativity to adapt to the ever changing digital society we live in.
Students are taught how to use digital systems, how computers and devices work, programming fundamentals, data, hardware and software alongside the ethical issues raised within a digital society.
Schedule of Learning
- Module 1: Boolean Logic – Units – Data – Algorithms
- Module 2: Programming Fundamentals – Practical programming
- Module 3: Additional Programming Techniques
- Module 4: Data Storage – Compression – Architecture of the CPU – Compression
- Module 5: Embedded Systems – Secondary Storage – Networks & Topologies – Primary Storage
- Module 6: Wired & Wireless Networks – Networks Continued – Examination Techniques
Schedule of Learning
- Module 1: Threats to systems – Network Vulnerability – Utility Software – Operating Systems
- Module 2: Ethical, legal and Cultural Impact – Testing – Defensive Design
- Module 3: Practical programming Skills – Searching and Sorting Algorithms
- Module 4: Theory & Revision – Practical Programming Skills
- Module 5: Theory & Revision – Practical Programming Skills
Implementation
You will cover a content rich curriculum in a two year KS4 timescale. Following the new and updated J277 OCR Computer Science.
- Component 01: Computer systems
Introduces students to the central processing unit (CPU), computer memory and storage, data representation, wired and wireless networks, network topologies, system security and system software. It also looks at ethical, legal, cultural and environmental concerns associated with computer science.
- Component 02: Computational thinking, algorithms and programming
Students apply knowledge and understanding gained in component 01. They develop skills and understanding in computational thinking: algorithms, programming techniques, producing robust programs, computational logic and translators.
- Component 03: Practical programming
Students are to be given the opportunity to undertake a programming task(s) during their course of study which allows them to develop their skills to design, write, test and refine programs using a high-level programming language. Students will be assessed on these skills during the written examinations, in particular component 02 (section B).
Impact
Computer Science aims to equip all students with the knowledge and understanding to take the content forward into a variety of courses and roles. Students can move seamlessly into college courses and onto University Degree courses. Pupils studying a course of Computer Science can also apply for niche apprenticeship placements within the subject area. Ultimately being digitally confident will stand our pupils in good stead in a rapidly changing ever evolving digital world.
Assessment
The course is 100% exam based in your final year within Key Stage 4, shown below;
- Paper 1: Computer Systems (50%) of your final mark)
- Paper 2: Computational thinking, algorithms and programming (50%) of your final mark
- Programming Language (Python) will also be taught, but this will now be assessed within Paper 2 above.
For more information, please read our assessment recording and reporting cycle.
Exam Board Information
Additional Resources
Google Classroom Link to be assigned on sign up